<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>Name Source Control Rss Feed</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>Name Source Control Rss Description</description><item><title>Source code checked in, #27516</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Bug fixes - and the start of something else.</description><author>Pauliver</author><pubDate>Fri, 09 Jan 2009 20:58:58 GMT</pubDate><guid isPermaLink="false">Source code checked in, #27516 20090109085858P</guid></item><item><title>Source code checked in, #26565</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; I would call this a solid Release Candidate. &amp;#13;&amp;#10;Netcode has been thoroughly tested w&amp;#47; upto 3 zunes &amp;#91;should work for 4 since its done procedurally and it works for 1 2 and 3...&amp;#93;. &amp;#13;&amp;#10;Many Many small bug fixes. There are most likely a few bugs in this release, but someone needs to tell me how to re-create them. &amp;#13;&amp;#10;All of the code that prevented you from doing things that might have broken something is out now. You can even try to play w&amp;#47; 5 zunes &amp;#91;i have no idea what will happen but it will probably crash&amp;#93;. &amp;#13;&amp;#10;&amp;#13;&amp;#10;So its time for bugs w&amp;#47; how to re-create them if you want them fixed. </description><author>Pauliver</author><pubDate>Tue, 02 Dec 2008 20:50:22 GMT</pubDate><guid isPermaLink="false">Source code checked in, #26565 20081202085022P</guid></item><item><title>Source code checked in, #26544</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Updated to 3.1, No more ram problems. This is slower &amp;#40;due to the 240 sprites of dimensions 1x700 drawn for the terrain&amp;#41;. Deformable Terrain is now a possibility, it &amp;#34;feels&amp;#34; slower than before, some animations may need to be sped up. Its time for feedback. What do you want&amp;#63; Also it might be time to try and work on Networking again.</description><author>Pauliver</author><pubDate>Mon, 01 Dec 2008 17:40:36 GMT</pubDate><guid isPermaLink="false">Source code checked in, #26544 20081201054036P</guid></item><item><title>Source code checked in, #25944</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; A lot of improvements, but still no networking...</description><author>Pauliver</author><pubDate>Thu, 13 Nov 2008 16:36:45 GMT</pubDate><guid isPermaLink="false">Source code checked in, #25944 20081113043645P</guid></item><item><title>Source code checked in, #24976</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93;&amp;#91;3.0 Beta&amp;#93; Broken version - barely works. DO NOT DISTRIBUTE THIS VERSION, DO NOT ADD IT TO GAME PACKAGES, DO NOT HOTLINK TO IT. &amp;#13;&amp;#10;thanks &amp;#126; Paul </description><author>Pauliver</author><pubDate>Thu, 02 Oct 2008 15:46:41 GMT</pubDate><guid isPermaLink="false">Source code checked in, #24976 20081002034641P</guid></item><item><title>Source code checked in, #21632</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Bug fixes, game polish, start of new AI&amp;#39;s -Last update for a while.</description><author>Pauliver</author><pubDate>Mon, 28 Jul 2008 18:07:05 GMT</pubDate><guid isPermaLink="false">Source code checked in, #21632 20080728060705P</guid></item><item><title>Source code checked in, #21328</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Jetpack is controllable</description><author>Pauliver</author><pubDate>Fri, 18 Jul 2008 17:24:02 GMT</pubDate><guid isPermaLink="false">Source code checked in, #21328 20080718052402P</guid></item><item><title>Source code checked in, #21327</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>Just some minor tweaks&amp;#47;bug fixes&amp;#13;&amp;#10;&amp;#91;Art&amp;#93; New credit screen&amp;#13;&amp;#10;&amp;#91;Code&amp;#93; fixed a bug where the flamethrower lasted forever &amp;#91;and was invisible&amp;#93; at the edges of the screen.</description><author>Pauliver</author><pubDate>Fri, 18 Jul 2008 16:43:24 GMT</pubDate><guid isPermaLink="false">Source code checked in, #21327 20080718044324P</guid></item><item><title>Source code checked in, #21322</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Name 2.0 RC 1 &amp;#13;&amp;#10;Please do not add this to any downloadable packages, we want everyone to download this from www.codeplex.com&amp;#47;Name so that they know where the Issue Tracker is http&amp;#58;&amp;#47;&amp;#47;www.codeplex.com&amp;#47;Name&amp;#47;WorkItem&amp;#47;List.aspx so we can get feedback on the game and fix bugs. &amp;#13;&amp;#10;We are also trying to keep a download count. </description><author>Pauliver</author><pubDate>Fri, 18 Jul 2008 14:36:19 GMT</pubDate><guid isPermaLink="false">Source code checked in, #21322 20080718023619P</guid></item><item><title>Source code checked in, #20580</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Bug fixes, restarting the game should work now. Level Selection screen. Previously played level screen. Coded the new weapons.&amp;#13;&amp;#10;&amp;#91;Art&amp;#93; Images for the new menus. &amp;#13;&amp;#10;&amp;#13;&amp;#10;Code for the new weapons is in but COMPLETELY un-tested, also don&amp;#39;t have artwork for them so I can&amp;#39;t test them. &amp;#13;&amp;#10;&amp;#13;&amp;#10;New Weapons are not Selectable in the weapon selection screen yet. &amp;#13;&amp;#10;</description><author>Pauliver</author><pubDate>Fri, 27 Jun 2008 14:10:02 GMT</pubDate><guid isPermaLink="false">Source code checked in, #20580 20080627021002P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; stubbed out 4 new weapons.&amp;#13;&amp;#10;&amp;#13;&amp;#10;1&amp;#41; Flame thrower, FlameThrower&amp;#40;weapon&amp;#41;-&amp;#62;Flame&amp;#40;projectile&amp;#41;-&amp;#62;Fire&amp;#40;explosion&amp;#41; the projectile stage only exists for 1 interation of Update &amp;#91;or less&amp;#93; and immediatly spawns the &amp;#34;fire&amp;#34; which is not a physics related object... maybe we can just make the Flame a projectile which is not physics based &amp;#13;&amp;#10;&amp;#13;&amp;#10;2&amp;#41; CarpetBombLauncher, CarpetBombLauncher.cs&amp;#40;weapon&amp;#41;-&amp;#62;CarpetBomb.cs&amp;#40;projectile&amp;#41;-&amp;#62;UnLitNapalm.cs&amp;#40;projectile&amp;#41;-&amp;#62;Napalm.cs&amp;#40;explosion&amp;#41; instead of splitting like the clusterbomb it should throw 4 or 5 tiny pieces of napalm in the direction its facing, also they should persist for some number of seconds. Napalm should do X damage on enterance, and then Y every Z seconds. It should expire in a reasonable time and not be perminent. It shouldn&amp;#39;t do more damage than 40 max... Maybe X &amp;#61;0, Y &amp;#61; 1, Z &amp;#61; 2, and last for 70 seconds&amp;#63; also it might range based on distance from center of napalm piece since they might not land perfectly.Maybe players in napalm should run out of it&amp;#63;  I want this but it shouldn&amp;#39;t become the only weapon people use. and shouldn&amp;#39;t be as powerful as the rocket. So if it burns over time the max damage you should take if your in the center of it should be 3. That might be 1 damage every 3 seconds for 90 seconds&amp;#63;&amp;#13;&amp;#10;&amp;#13;&amp;#10;3&amp;#41; LandMine.cs &amp;#47; LandMineLauncher.cs the launcher launches a landmine &amp;#40;through the air&amp;#41;, the landmine sits on the ground until someone walks over it.&amp;#13;&amp;#10;&amp;#13;&amp;#10;4&amp;#41; SpiderMine.cs &amp;#47; SpiderMineLauncher.cs the launcher launches a spider mine &amp;#91;hopefully on ground&amp;#93;,  which crawls towards the nearest in the direction it is facing &amp;#91;was launched in&amp;#93; and explodes for 25 damage. The SpiderMine.cs should force itself more gravity during update, play a walking animation, and move in the direction its facing faster than a player moves &amp;#91;by 2 or more units&amp;#93;. &amp;#13;&amp;#10;</description><author>Pauliver</author><pubDate>Thu, 05 Jun 2008 13:33:15 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080605013315P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; fixed input &amp;#91;sorry i broke it, no zune30 so i can&amp;#39;t test it&amp;#93; Fixed movement so its always the same speed. </description><author>Pauliver</author><pubDate>Thu, 05 Jun 2008 13:26:02 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080605012602P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; fixed a bug where if you pressed B while in the menus it would pop all menus off the menu stack and leave you with a yellow screen.</description><author>Pauliver</author><pubDate>Mon, 02 Jun 2008 16:28:00 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080602042800P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Fixed the bug that wouldn&amp;#39;t let you select how many players</description><author>Pauliver</author><pubDate>Tue, 27 May 2008 19:12:21 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080527071221P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description></description><author>Pauliver</author><pubDate>Tue, 27 May 2008 19:02:27 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080527070227P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; forgot to add AI.cs </description><author>Pauliver</author><pubDate>Tue, 27 May 2008 18:56:21 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080527065621P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; AI, Zune 30 Controls. Last commit for a while. AI is a tiny bit buggy &amp;#91;but hey its AI&amp;#93; Also the addition of the AI dropped the frame rate lower than i would like, but its still &amp;#34;acceptable&amp;#34;</description><author>Pauliver</author><pubDate>Tue, 27 May 2008 14:54:04 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080527025404P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; 2nd to last commit before release &amp;#91;fixed sprites&amp;#93;</description><author>Pauliver</author><pubDate>Wed, 21 May 2008 22:20:22 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080521102022P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Deleted bin and obj folders for content, Changed project names, added solution.</description><author>Pauliver</author><pubDate>Wed, 21 May 2008 15:38:08 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080521033808P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Name/SourceControl/ListDownloadableCommits.aspx</link><description>&amp;#91;Code&amp;#93; Initial Import.</description><author>Pauliver</author><pubDate>Wed, 21 May 2008 15:09:00 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080521030900P</guid></item></channel></rss>